Small Humanoid (Gnome), Any Lawful Alignment
Armor Class 15 (chain shirt)
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +5
Skills Investigation +3, Perception +6, Stealth +4
Damage Resistances Lightning
Condition Immunities Blinded
Senses Darkvision 120 ft., Passive Perception 16
Languages Gnomish, Modron, Terran
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Keen Sight. The gnome has advantage on any Wisdom (Perception) checks that rely on sight.

Magical Attacks. The gnome's heavy crossbow attacks are magical. When the gnome rolls a critical hit, it can immediately fire another shot as a bonus action.

Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: zephyr strike, longstrider, expeditious retreat

1/day each: haste, slow

Actions

Multiattack. The gnome makes 3 heavy crossbow attacks.

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one creature. Hit: 8 (1d10 + 3) piercing damage

Reactions

Curving Shot. When the gnome misses an attack with their crossbow, they can use their reaction to attempt to redirect the bolt toward another creature within 10 ft. of the original target. The target must make a DC 13 Dexterity saving throw or take 8 (1d10 + 3) piercing damage

Monster Tags: NPChumanoid

Habitat: Urban

ShoeboxV2

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