Small Humanoid (Gnome), Any Lawful Alignment
Armor Class 12 (15 with mage armor)
Hit Points 16 (3d8 + 3)
Speed 40 ft.
STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws INT +7
Skills Arcana +7, Perception +2
Damage Resistances Lightning
Condition Immunities Blinded
Senses Darkvision 120 ft., Passive Perception 12
Languages Gnomish, Modron, Terran
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: zephyr strike, longstrider, expeditious retreat

1/day each: haste, slow

Spellcasting. The gnome is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It knows the following sorcerer spells:

Cantrips (at will): light, lightning lure, sword burst, fire bolt, shocking grasp

1st level (4 slots): catapult, mage armor, magic missile, shield, jump

2nd level (3 slots): aganazzar's scorcher, blur, spider climb, levitate, misty step

3rd level (3 slots): blink, daylight, fireball, lightning bolt, water walk

Actions

Multiattack. The gnome makes one dagger attack and casts one cantrip.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPChumanoid

Habitat: Urban

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