Medium Humanoid (Goliath), Neutral
Armor Class 14 Natural Armor
Hit Points 65 (6d12)
Speed 40 ft.
STR
19 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, DEX +4
Skills Acrobatics +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Darkvision, Passive Perception 11
Languages Common, Giant common, Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

 

Loyal to the bone, Bromwell will always do anything asked of him by his Brother Mithtish. Remember to be specific though.

If Mithtish is in serious peril Bromwell may abandon his original course of action to protect his brother. 

 

Actions

Extra Attack. When making an Attack action, you may make two attacks rather than one.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d12+4 slashing damage.

Handaxe. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d6+4 slashing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

Javelin. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 1d6+4 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)

Divine Fury: While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your Barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.

Description

Rage: Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit. 4/day.

Reckless Attack: Advantage on your attack rolls this turn, but advantage on attacks against you this round.

Extra Attack: 2/attack

Danger Sense: Advantage on Dex Saving throws on traps you can see.

Fanatical Focus: The divine power that fuels your rage can protect you. If you fail a saving throw while raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.

Muddy86

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