Armor Class
15
(chain shirt)
Hit Points
22
(4d8 + 4)
Speed
40 ft.
STR
13
(+1)
DEX
14
(+2)
CON
14
(+2)
INT
15
(+2)
WIS
10
(+0)
CHA
15
(+2)
Saving Throws
CON +4
Skills
Investigation +3, Perception +2
Damage Resistances
Lightning
Condition Immunities
Blinded
Senses
Darkvision 120 ft., Passive Perception 12
Languages
Gnomish, Modron, Terran
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: zephyr strike, longstrider, expeditious retreat
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage
Comments