Small Humanoid (Gnome), Any Lawful Alignment
Armor Class 15 (chain shirt)
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
13 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
15 (+2)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws CON +4
Skills Investigation +3, Perception +2
Damage Resistances Lightning
Condition Immunities Blinded
Senses Darkvision 120 ft., Passive Perception 12
Languages Gnomish, Modron, Terran
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: zephyr strike, longstrider, expeditious retreat

1/day each: haste, slow

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage

Monster Tags: NPChumanoid

Habitat: Urban

ShoeboxV2

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