Armor Class
14
(studded leather)
Hit Points
22
(4d8 + 4)
Speed
40 ft.
STR
18
(+4)
DEX
14
(+2)
CON
14
(+2)
INT
18
(+4)
WIS
10
(+0)
CHA
15
(+2)
Saving Throws
CON +5
Skills
Athletics +4, Investigation +3, Perception +2
Damage Resistances
Lightning
Condition Immunities
Blinded
Senses
Darkvision 120 ft., Passive Perception 12
Languages
Gnomish, Modron, Terran
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Construct Command. The gnome can cast dominate monster requiring no components, targeting only a construct.
Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: zephyr strike, longstrider, expeditious retreat
Actions
Wrench. Melee Weapon Attack: +9 to hit, reach, one creature. Hit: 8 (1d8 + 4) bludgeoning damage
Conjure Construct. The gnome magically summons 1d4 Animated Ballistas in unoccupied spaces within 15 ft. of the gnome.
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