Small Humanoid (Gnome), Any Lawful Alignment
Armor Class 14 (studded leather)
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws CON +5
Skills Athletics +4, Investigation +3, Perception +2
Damage Resistances Lightning
Condition Immunities Blinded
Senses Darkvision 120 ft., Passive Perception 12
Languages Gnomish, Modron, Terran
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Construct Command. The gnome can cast dominate monster requiring no components, targeting only a construct.

Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: zephyr strike, longstrider, expeditious retreat

1/day each: haste, slow

Actions

Wrench. Melee Weapon Attack: +9 to hit, reach, one creature. Hit: 8 (1d8 + 4) bludgeoning damage

Conjure Construct. The gnome magically summons 1d4 Animated Ballistas in unoccupied spaces within 15 ft. of the gnome.

Monster Tags: NPChumanoid

Habitat: Urban

ShoeboxV2

Comments

Posts Quoted:
Reply
Clear All Quotes