Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Undaunted. The gnome has advantage against being frightened or charmed.
Sure Footed. The gnome can't be moved against its will.
Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: zephyr strike, longstrider, expeditious retreat
Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage.
Protection. The gnome imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the gnome. The gnome must be wielding their shield and able to see the attacker.
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