Small Humanoid (Gnome), Any Lawful Alignment
Armor Class 20 (plate and shield)
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
15 (+2)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws CON +7
Skills Athletics +6, Intimidation +5, Perception +2
Damage Resistances Bludgeoning, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Prone
Senses Darkvision 120 ft., Passive Perception 12
Languages Gnomish, Modron, Terran
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Undaunted. The gnome has advantage against being frightened or charmed.

Sure Footed. The gnome can't be moved against its will.

Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: zephyr strike, longstrider, expeditious retreat

1/day each: haste, slow

Actions

Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage.

Reactions

Protection. The gnome imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the gnome. The gnome must be wielding their shield and able to see the attacker.

Monster Tags: NPChumanoid

Habitat: Urban

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