Medium Fiend (Demon, Devil), Chaotic Evil
Armor Class 18 (plate)
Hit Points 72 (10d10 + 20)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws CON +5, WIS +3
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Charmed, Frightened, Unconscious
Senses Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Fearless. The chaos knight fears nothing, they have the bravery of knights and the willpower of demons. (They can not be charmed, and frightened)

 

Actions

Multiattack. The chaos knight makes two melee attacks.

Cataclysmic Doomblade . Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 11 (4d8 + 4) slashing damage.

Skeletal Crossbow. Ranged weapon Attack: +2 to hit, range 80 ft, one target. Hit: 12 (2d10+ 2) piercing damage

 Chaos Command.  The chaos knight will speak to another evil creature nearby and attempt command it to cause chaos. 

Reactions

Parry. The chaos knight adds 3 to its AC against one melee attack that would hit it. To do so, the chaos knight must see the attacker and be wielding a melee weapon.

 

Fury. The chaos knight if at critically low hit points will be engulfed in a fury because the said chaos knight will not be able to witness destruction and good's demise if diseased. The chaos knight will gain +2 to their hit modifer and + 2 to all melee damage. 

Description

Chaos knights are knights who seek vengeance or knights who wanted chaos and destruction to good and the nobles, they once themselves were formerly nobles, not anymore after they passed away, evil beings tried to fulfill their desires and transformed into monstrosities called "Chaos knights" who only seek chaos and destruction. 

 

Monster Tags: DevilDemonundead

Habitat: Urban

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