Large Undead, Neutral Evil
Armor Class 16 Natural Armor
Hit Points 71 (13d8 + 13)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws CON +8, WIS +8, CHA +8
Skills Arcana +6, Athletics +6, Intimidation +8, Perception +6, Religion +6, Stealth +5
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Frightened, Paralyzed, Poisoned, Unconscious
Senses Darkvision 120 ft., Passive Perception 16
Languages Abyssal, Deep Speech, Infernal, Undercommon
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Regeneration. The Weeping Flagellant regains 10 hit points at the start of its turn. If the troll takes radiant damage, this trait doesn't function at the start of the creature's next turn. The Weeping Flagellant dies only if it starts its turn with 0 hit points and doesn't regenerate.

Sunlight Sensitivity. 
While in sunlight, a Weeping Flagellant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting.
A Weeping Flagellant's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: Armor of Agathysinflict wounds,

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting. A Weeping Flagellant is a 10th-level spellcaster. It's spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). A Weeping Flagellant has the following cleric spells prepared:

Cantrips (at will): guidance, poison spray, resistance, spare the dying, toll the dead

1st level (4 slots): banecure woundsray of sickness,  shield of faith

2nd level (3 slots): blindness/deafness, hold person, web

3rd level (3 slots): counterspell, dispel magic

4th level (3 slots): blight, shadow of moil

5th level (2 slots): contagion, insect plague

Actions

Multiattack. A Weeping Flagellant makes two scourge or claw attacks.

Scourge. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 17 (5d6) poison damage.

Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Self Mortification. As a Bonus Action the creature strikes itself repeatedly with it's scourge and rakes it's many twisted claws across it's own graying flesh, driving itself into a maddened frenzy. The creature takes 1d6+4 damage, but gains advantage on attacks, saves, and skill checks until the beginning of it's next turn. 

Description

Multiple faces contorted in pained grimaces, moan their lamentations as they crown the form of this monstrous twisted mountain of flesh. Standing over nine feet tall, this creature towers over everything on the battlefield. Many small arms ending in clawed hands lash out to hold prey still, while the one massive, grotesquely muscled, arm growing out of it's spine waves a leather scourge barbed with bits of broken glass, metal scraps, sharpened bone and stone all covered with decaying flesh. As it's frenzied howl dies down, the many faces of the creature begin to whisper dark words in foreign tongues in unison, causing poisonous fog and grasping shadow tendrils to creep forth from the darkness around it. 

Weeping Flagellants are sentient undead contructs that are created or summoned to serve as bodyguards and manual labor for necromantic crafters. They usually begin combat by casting Shadow Of Moil then closing in for melee. 

Monster Tags: undeadabberationconstruct

Subrosianite

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