Large Dragon, Lawful Evil
Armor Class 20 (natural armor)
Hit Points 112 (8d10 + 64)
Speed 40 ft.
STR
25 (+7)
DEX
10 (+0)
CON
26 (+8)
INT
10 (+0)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws STR +10, CON +11, CHA +8
Skills Athletics +10
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 12
Languages Common, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (3/Day). If Bowser fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Bowser can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 7) piercing damage plus 4 (1d6) fire damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 7) slashing damage.

Frightful Presence. Each creature of Bowsers choice that is within 60 feet of Bowser and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Bowsers Frightful Presence for the next 24 hours.

Fire Breath (Recharge 6). Bowser exhales fire in a 40-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 30 (10d6) fire damage on a failed save, or half as much damage on a successful one.

Habitat: DesertMountain

KingKuz

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