Legendary Resistance (3/Day). If Bowser fails a saving throw, it can choose to succeed instead.
Multiattack. Bowser can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 7) piercing damage plus 4 (1d6) fire damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 7) slashing damage.
Frightful Presence. Each creature of Bowsers choice that is within 60 feet of Bowser and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Bowsers Frightful Presence for the next 24 hours.
Fire Breath (Recharge 6). Bowser exhales fire in a 40-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 30 (10d6) fire damage on a failed save, or half as much damage on a successful one.
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