Large Monstrosity, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 326 (18d10 + 113)
Speed 60 ft.
STR
22 (+6)
DEX
25 (+7)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Intimidation +6, Perception +5
Damage Vulnerabilities Cold, Fire, Radiant
Damage Immunities Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft, Passive Perception 15
Languages Understands Common but cannot speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Lightning Body. A creature that touches the Vajra or hits it with a melee attack while within 5 feet of it takes 11 (2d10) lightning damage.

Pounce. If the Vajra moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the Creature can make one bite attack against it as a bonus action.

Elusive The Vajra can move away from engaged combat without provoking an opportunity of attack.

Actions

Multiattack. The Vajra makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage, plus 11 (2d10) lighting damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage, plus 11 (2d10) lighting damage.

Lightning Breath (Recharge 5-6). The Vajra exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 92 (14d10) lightning damage on a failed save, or half as much damage on a successful one.

Frightful Presence. Each creature of the Vajra's choice that is within 120 feet of the Vajra and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Vajra's Frightful Presence for the next 24 hours.

Legendary Actions

Lighting Veil(Cost 3 Actions) The Vajra lets out a electric dome around itself dealing 34 (4d10) lighting damage to creatures within 5 feet of the Vajra. Each creature in the area must succeed a DC 16 Dexterity saving throw and take half damage on a successful save.

Description

A giant Aragami resembling a tiger. Moves so fast and can easily outmaneuver the enemy. Unleashes electric shocks from the cape-like organ on its back.

Habitat: CoastalForestMountainUrban

Gevrandia

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