Armor Class
16
natural armor
Hit Points
74
(9d8 + 36)
Speed
15 ft.
STR
20
(+5)
DEX
14
(+2)
CON
19
(+4)
INT
11
(+0)
WIS
12
(+1)
CHA
8
(-1)
Damage Resistances
Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Aquan, Deep Speech
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
False Appearance. While motionless, the Cave Sentinel appears to be an intricate statue.
Actions
Multiattack. The Sentinel makes two attacks, one with its weapon and one with its claws.
Pincer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Sentinels can grapple two targets at a time, one in each pincer.
Trident. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:11 (2d6 + 5) piercing damage.
Rock. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.