Armor Class
13
Natural Armor
Hit Points
35
(4d10 + 13)
Speed
40 ft.
STR
19
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
5
(-3)
WIS
16
(+3)
CHA
6
(-2)
Senses
Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Charge. If the gnarr moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Multiattack. The Gnarr makes two attacks: one with its Gore and one with its hooves..
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 9 (2d4 + 4) bludgeoning damage.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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6/21/2020 7:27:25 PM
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0
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Coming Soon
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