Large Monstrosity, Lawful Neutral
Armor Class 17 natural armor
Hit Points 229 (17d10 + 136)
Speed 15 ft., Swim 60 ft.
STR
20 (+5)
DEX
12 (+1)
CON
26 (+8)
INT
18 (+4)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws DEX +5, WIS +7, CHA +8
Skills History +9, Intimidation +7, Persuasion +9
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 13
Languages Aquan, Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. Bathyraja's innate spellcasting ability is Charisma (spell save DC 16, +9 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: detect evil and good, detect magic
3/day each: control water, tongues, speak with animals
1/day each: conjure elemental (water elemental only), gaseous form, invisibility.

Actions

Multiattack. Bathyraja can make two attacks.

Blade of Yersey. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.

Whirlpool (recharge 5-6). Water swirls around Bathyraja. Each creature within 20ft. must make a DC 17 Dexterity saving throw. On failure, targets take 21 (6d6) cold damage and are knocked prone. On success, targets take half damage and are not knocked prone.

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