Senses Blindsight 60ft radius
Single Minded The Clockwork Man is unable to be persuaded or charmed out of its fixed objective, which has been magically given to it by its master. This objective cannot be changed and the Clockwork Man will stop at nothing to do its job. The only way to do away with the enchantment is to use the Wish spell. Then you may cast your own enchantment upon the Clockwork Man with whatever objective(s) you like.
Slam. Melee Attack: The Clockwork Man picks up his target and slams them on the ground. +5 to hit, reach 6 ft, 1 target. Hit: 1d6+1 bludgeoning damage. The target must succeed on a DC 12 Dexterity saving throw to avoid the attack.
Longsword. Melee Weapon Attack: +7 to hit, reach 2 ft., #1 target. Hit: 1d8+1 slashing damage.
Crossbow, Light. Ranged Weapon Attack: +10 to hit, range 80/320 ft., 1 target. Hit: 1d8 piercing damage.
Description
The Clockwork Man, is a completely mechanical man enchanted to follow the orders of its master through magic.
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