Medium Humanoid (Any Race), Lawful Evil
Armor Class 13 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws STR +5, CON +4
Skills Athletics +5, Intimidation +2
Damage Resistances Bludgeoning from non magical attacks
Senses Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Brass Knuckles. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage.

Shotgun. Ranged Weapon Attack: +5 to hit. (3d6 + 3) in a 30ft cone. The target takes the rolled damage and anyone else in the cone takes residual damage (max damage - rolled damage). Crits focus all damage on one target.

Description

Orc Mafioso leave no witnesses behind and will even fight the police if they have to. 

Monster Tags: NPC

Habitat: Urban

SwigglyBibbles

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