Armor Class
13
(natural armor)
Hit Points
32
(5d8 + 10)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Saving Throws
STR +5, CON +4
Skills
Athletics +5, Intimidation +2
Damage Resistances
Bludgeoning from non magical attacks
Senses
Passive Perception 10
Languages
Common Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Brass Knuckles. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage.
Shotgun. Ranged Weapon Attack: +5 to hit. (3d6 + 3) in a 30ft cone. The target takes the rolled damage and anyone else in the cone takes residual damage (max damage - rolled damage). Crits focus all damage on one target.
Description
Orc Mafioso leave no witnesses behind and will even fight the police if they have to.
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