Armor Class
16
(natural)
Hit Points
133
(16d12 + 43)
Speed
50 ft.
STR
10
(+0)
DEX
20
(+5)
CON
23
(+6)
INT
9
(-1)
WIS
12
(+1)
CHA
9
(-1)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Truesight, Passive Perception 9
Languages
All
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
The Astral Titan makes two (2) slam attacks.
Action Melee Attack. Melee Weapon Attack: +10 to hit, 10 ft. reach. 3d8+2 bludgeoning damage.
Bad Trip (recharge 4-6): The Astral Titan changes the energy of the headspace of one creature within range. The targeted creature begins to have an anxiety attack as they believe that they are going to lose this battle and die a gruesome death. The targeted creature must succeed on a DC 14 wisdom saving throw. On a fail, the creature takes 3d6 psychic damage and is frightened. On a save, the creature takes half damage and is not frightened.
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