Huge Giant (Titan), Neutral
Armor Class 16 (natural)
Hit Points 133 (16d12 + 43)
Speed 50 ft.
STR
10 (+0)
DEX
20 (+5)
CON
23 (+6)
INT
9 (-1)
WIS
12 (+1)
CHA
9 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight, Passive Perception 9
Languages All
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

The Astral Titan makes two (2) slam attacks. 

Action Melee Attack. Melee Weapon Attack: +10 to hit, 10 ft. reach. 3d8+2 bludgeoning damage.

Bad Trip (recharge 4-6): The Astral Titan changes the energy of the headspace of one creature within range. The targeted creature begins to have an anxiety attack as they believe that they are going to lose this battle and die a gruesome death. The targeted creature must succeed on a DC 14 wisdom saving throw. On a fail, the creature takes 3d6 psychic damage and is frightened. On a save, the creature takes half damage and is not frightened. 

Monster Tags: Titan

Kethrylla

Comments

Posts Quoted:
Reply
Clear All Quotes