Armor Class
13
(natural armor)
Hit Points
155
(1d8 + 15)
Speed
40 ft.
STR
15
(+2)
DEX
13
(+1)
CON
15
(+2)
INT
3
(-4)
WIS
2
(-4)
CHA
5
(-3)
Saving Throws
STR +6, CON +6
Skills
Insight +7, Perception +7
Damage Resistances
All
Condition Immunities
Blinded, Charmed, Exhaustion, Frightened, Invisible, Paralyzed, Poisoned, Prone, Unconscious
Senses
Unknown Bendy can sense you location from just about anywhere despite your attempts to hide (both magic and non-magic), Passive Perception 20
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Ink Warp. Bendy can warp through any black ink puddle.
Actions
Ink Lob. Bendy can throw a blob of black ink that deals 10 (1d6) necrotic damage
Ink Remold. Bendy can mold ink puddles into any simple weapons he wants.
Reactions
Inky Scare. If Bendy is unnoticed by a creature, Bendy can scare that and any creature within 20 ft of that creature, those scared by Bendy must subtract 1d10 from all their intelligence, wisdom and charisma related throws.
Description
The darling little devil made from black ink by the ink machine.
Lair and Lair Actions
Self Shift. When bendy is severely damaged and within the walls of joey drew studios, Bendy can shift into Beast Bendy, which change the following:
- Armor class changes from 13 to 17
- Strength changes from 15 to 19
- Constitution changes from 15 to 18
- Average hit points changes from 155 to 310
- Hit dice changes from 1d8 to 2d12
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