Armor Class
13
(hide armor)
Hit Points
15
(2d8 + 6)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
11
(+0)
CHA
10
(+0)
Skills
Intimidation +2
Damage Resistances
Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Abyssal, Common, Orc
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Magic Resistance. The creature has advantage on saving throws against spells and magical effects.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Abyssal Orcs are either orcs native to the lower planes or, more commonly, orcs which have been possessed by lesser demons.They are oftern identified by their deformed features, and smell of ash and brimstone. Their weapons are often made of crude wrought iron.
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