Armor Class
17
(natural)
Hit Points
175
(17d10 + 84)
Speed
40 ft.
STR
27
(+8)
DEX
15
(+2)
CON
13
(+1)
INT
10
(+0)
WIS
26
(+8)
CHA
24
(+7)
Saving Throws
WIS +12, CHA +11
Skills
Arcana +9
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Passive Perception 16
Languages
Infernal
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
The Champion of Limbo takes three (3) attacks; two (2) with its longsword and one (1) with its chain.
Longsword (2): Melee Weapon Attack: +9 to hit, 5 ft. reach. 2d10+2 slashing damage.
Chain (1): +9 to hit, 10 ft. reach. 2d8+2 bludgeoning damage.
Curse of God (2/short rest): With a stare, the Champion of Limbo uses its Hellish Eye, embuing the targeted creature with existential dread about the presence of a specific god. The targeted creature must make a DC 19 wisdom saving throw. On a fail, the creature takes 12d8 psychic damage and is stunned. On a save, the creature takes half damage and is not stunned.
Lair and Lair Actions
Comments