Armor Class 19 (natural armor)
Hit Points 280 (24d10 + 140)
Speed 30 ft., Fly 60 ft.
STR
28 (+9)
DEX
14 (+2)
CON
22 (+6)
INT
15 (+2)
WIS
16 (+3)
CHA
26 (+8)
Saving Throws STR +15, CON +12, CHA +14
Skills Arcana +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 14
Languages Infernal
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Violent Aura: Any creature hostile to the Champion of Violence that starts its turn  within 20 feet must make a DC 21 Wisdom saving throw. On a failed save, the creature takes 2d4 psychic damage. On a save, the creature takes no damage.

Magic Resistance: The Champion of Violence has advantage on saving throws against magic and magical spells. 

Magic Weapons: The Champion of Violence's weapon attacks are magical.

Actions

The Champion of Violence makes four (4) attacks; one (1) with its bite, one (1) with its claw, and two (2) with its longsword. 

Bite (1): Melee Weapon Attack: +14 to hit, 5 ft. reach. 4d6+6 piercing damage. The target then must make a DC 21 constitution saving throw or become poisoned. While poisoned, the target cannot regain hit points and takes 6d8 poison damage at the start of its turn. The target can repeat the saving throw at the end of its turn.

Claw (1): Melee Weapon Attack: +14 to hit, 10 ft. reach. 2d10+6 piercing damage plus 6d6 fire damage. 

Longsword (2):  Melee Weapon Attack: +14 to hit, 10 ft. reach. 3d10+3 slashing damage. 

Monster Tags: Devil

Habitat: Underdark

Kethrylla

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