Charge. If a Gorilla moves at least 10 feet straight toward a target and then hits a First attach on the same turn, the target takes an extra 1d6 bludeoning damage. If the target is a creature, it must succeed on a DC 14 Strenght saving throw or pushed up to 10 feet and knocked prone.
Pack Tatics. The Gorilla has advantage on the attack roll againt a creature if at least one of the Gorilla's allies is within 5 feet of the creature and the ally is not incapacited.
Primate Alarm. Gorillas are highly protective of their sorrounds. If they detect a nearby threat, Gorillas make very loud yells, whoops, and calls to all other creatures in an area in a 250 feet outdoor radius.
Multiattack. The Gorilla makes two fist attack or bite.
Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Comments