the dragon can use the action surge ability twice per day letting it do its attacks again
when something attacks it with a melee attack it can use its reaction to envelop the attacker(up to 3) and they get disadvantage on attacks and ability checks and they take 2 D6 damage on its tern and all concentration spells that the people on the inside cast are dispelled
to get out you must succeed on a DC15 dexterity or strength saving throw that you make at the beginning of your tern
the bean dragon gets 4 attacks, 2 claw attakes, 1 tail attack and 1 bean blast
claw attack: +17 2D12+2 damage
tail attack: +11 6d6+5 damage
bean blast: +19 1d20+10 bur it must suceed on a DC15 contitution check to get it back
winged wall: four times per long rest this dragon can increase its ac by 5 for 1 round but if it does it can not do it the next round
slam: 2 times per round the dragon can fly up and slam down crushing anything in 25 feet of it dealing 10 D12 damage and every body out of that range must succeed on a DC20 dexterity saving throw or take half the damage of the 10D12 and on a succeeded save they take no damage
the monster gets 5 legendary actions and can spend 1 to get:
.a extra bite or tail attack
.recharge its bean blast
or 2 legendary actions to
.get back 2 winged wall
.regain 5D12 HP
Description
its a dragon but made of beans
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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