Medium Humanoid (Human, Orc), Chaotic Evil
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Blood Ridden. The creature has a strange condition that causes their veins to glow a deep red. Upon reaching 0 hp the creature will explode dealing d6 damadge to each non blood ridden creatures within 5ft.

Blood Affliction. Creatures hit by the blood ridden effect have a chance to be infected by the Affliction. Roll a d20, if the number is higher then the affecteds constitution number they are afflicted with the disease. The Blood Affliction grants a +1 bonus to strength and intelligence however the afflicted cannot concentrate and has disadvantage on all saves and checks they do , regardless of any other abilities. 

 

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Blood Ridden Bandits are bandits , paid by a strange man to be afflicted with the blood ridden virus. Under this new affliction they are stronger and smarter then the average bandit.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

TenebrisStella

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