Zealous Strikes. The Crusader adds there charisma modifier to melee damage rolls (included in the Crusader's statblock).
Innate Spellcasting. The crusader’s spellcasting ability is Charisma (spell save DC 14). The crusader can innately cast the following spells, requiring no material components:
3/day each: bless, burning hands, healing word
Multiattack. The Crusader makes two melee attacks.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 15 (2d6 + 8) slashing damage plus an extra 7 (2D6) radiant damage.
Pommel Strike. Melee Weapon Attack: +8 to hit, range 5 ft., 1 target. Hit: 10 (1d4 + 8) bludgeoning damage and the creature must succeed a DC 16 constitution saving throw or be stunned until the start of its next turn.
Description
Crusaders are zealous warriors who swear their lives to the service of some greater power, whether it be a god, a royal family, or even an ideal.
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