Medium unknown (Changeling), Chaotic Neutral
Armor Class 18 Natural
Hit Points 480 (58d20 + 40)
Speed 50 ft., Can travel 80 ft in Shadows.
STR
17 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
19 (+4)
WIS
18 (+4)
CHA
11 (+0)
Saving Throws CHA +8
Skills Deception +22
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Condition Immunities Frightened
Senses Truesight, Passive Perception 16
Languages Abyssal Abyssel and celestial
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Shap shift.

Spellcasting. The [Boggert] is a 3-level spellcaster. Its spellcasting ability is [8] (17 DC , +# to hit with spell attacks). The [boggert] has following [warlock spells prepared: mined sliver,
Cantrips (at will): [mined sliver,], [poison spray] 
1st level (2 slots): [burning hands], [hellish rebuke] 

Actions

Action Name. shape shift Melee Weapon Attack: +3 to hit, reach 80 ft., 1 target. Hit: 1 (14d10 + 5) [damage type phsycic] damage. 

Action Ranged Attack. RangedWeapon Attack: +1 to hit, range 100/300 ft., 3 target. Hit: 2 (9d8 + 11) [damage type phsycic] damage.

Reactions

Reaction Name. Claw deals 3d8 damage.

Legendary Actions

 

Legendary Action Name (Costs 2 Actions). 

The boggert throw its hand out and creates 26 spectral axes that fly at any creature within a 350 ft radius. and deal 1d10 Per axe.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Bogart while not shape shifting looks like a Shadow and when your within a 15 ft radius you have to make a wisdom saving throw aginst being scared with a dc of 8

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Cult of the Black Earth

Habitat: Urban

Hallend

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