Large Dragon, Chaotic Good
Armor Class 15 (Natural Armor)
Hit Points 102 (12d10 + 36)
Speed 80 ft., Walk 40 ft., Climb 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
19 (+4)
Saving Throws DEX +5, CHA +7
Skills Perception +4, Stealth +3
Damage Vulnerabilities Cold
Damage Resistances Fire
Senses Darkvision 120 ft, Passive Perception 14
Languages Ignan, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Water Susceptibility: For every 5 ft. Charizard moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Blaze. While Charizard's hit points are equal to 28 or less, it's attacks deal an additional 14 (4d6) Fire damage. 

 

Actions

Multiattack. Charizard makes two attacks with Outrage. 

Outrage. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) Bludgeoning damage and 9 (2d8) Force damage.

Flamethrower. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 28 (8d6) Fire damage.

Blast Burn (1/day). Charizard exhales fire in a 30 foot cone. Each creature in that area must make a DC 15 Dexterity Saving throw, taking 35 (10d6) Fire Damage on a failed save, or half as much on a successful one. 

Description

Charizard flies in search of powerful opponents to battle, and its fire will burn hotter as it gains experience. Its fiery breath is capable of melting boulders, massive glaciers, and has been known to accidentally cause forest fires. In the past, Blast Burn was its signature move. Charizard typically inhabits mountains and valleys. 

Anansi121

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