Amphibious. Blastoise can breathe air and water.
Rain Dish. While it is raining, Blastoise regains 9 (2d8) hit points at the end of its turn.
Multiattack. Blastoise makes two Hydro Pump attacks or one Rapid Spin attack and one Hydro Pump attack.
Hydro Cannon (1/day). Blastoise charges the cannons on its back for an erupting blast that devastates each creature within a 30 foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 36 (8d8) Bludgeoning damage and is knocked prone on a failed save, or half as much damage and is not knocked prone on a successful save.
Rapid Spin. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) Bludgeoning damage and the creature must make a DC 15 Dexterity saving throw or be knocked prone.
Hydro Pump. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 8 (1d8 + 4) Bludgeoning damage and 7 (2d6) Cold damage, then they are pushed back 10 feet.
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