Large Monstrosity, Lawful Good
Armor Class 18 (Natural Armor)
Hit Points 114 (12d10 + 48)
Speed 80 ft., Walk 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
19 (+4)
CHA
12 (+1)
Saving Throws INT +1, WIS +7
Skills Perception +7
Damage Vulnerabilities Lightning
Senses Darkvision 60 ft, Passive Perception 17
Languages Aquan, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. Blastoise can breathe air and water.

Rain Dish. While it is raining, Blastoise regains 9 (2d8) hit points at the end of its turn. 

 

Actions

Multiattack. Blastoise makes two Hydro Pump attacks or one Rapid Spin attack and one Hydro Pump attack. 

Hydro Cannon (1/day). Blastoise charges the cannons on its back for an erupting blast that devastates each creature within a 30 foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 36 (8d8) Bludgeoning damage and is knocked prone on a failed save, or half as much damage and is not knocked prone on a successful save. 

Rapid Spin. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) Bludgeoning damage and the creature must make a DC 15 Dexterity saving throw or be knocked prone. 

Hydro Pump. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 8 (1d8 + 4) Bludgeoning damage and 7 (2d6) Cold damage, then they are pushed back 10 feet.

Anansi121

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