Large Monstrosity, Chaotic Evil
Armor Class 16 Hard Carapace
Hit Points 33 (5d10 + 3)
Speed 40 ft., Swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
3 (-4)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +5, CON +3
Skills Intimidation +5, Stealth +3
Damage Resistances Slashing
Senses Blindsight 30 ft, Darkvision 60 ft, Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Inky Black. When the Chitter is in this form and collides with buildings or creatures it covers them in the sticky viscous poison. 

  •  Colliding creatures must make a DC 16 Dexterity saving throw. On a success they avoid getting covered in the ink. On a fail they are covered in ink, take 1d6 poison, and must take 1 full round to remove it.
    • On Fire. When the ink is within 5 ft of a fire source it ignites causing 2d6 Fire damage for 1d4 rounds. The ink can no longer be removed until it burns away.
      • After the ink is burned away, the target is on fire and may normally put the fire out with an action
Actions

Soul Absorption. When a creature dies near a Chitter. The Chitter passively devours the soul. The next round the Chitter starts to turn inky black. The inky black is highly flammable and sticky.

Claw Scythe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. 

Description

A four legged spider like creature that creates a chitter sound as it walks. A hard carapace covers its body and each leg has 4 ft long scythe like legs. Four beady orange eyes and small mouth. They normally travel in groups of four around a nest. The nest can have any number of Chitters supporting a Queen Chitter.

Previous Versions

Name Date Modified Views Adds Version Actions
6/18/2020 6:01:17 AM
1
0
1
Coming Soon
6/18/2020 6:09:11 AM
0
0
2
Coming Soon
6/23/2020 6:52:52 AM
10
0
2.1
Coming Soon

Habitat: ForestHillMountain

Schurge

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