Inky Black. When the Chitter is in this form and collides with buildings or creatures it covers them in the sticky viscous poison.
- Colliding creatures must make a DC 16 Dexterity saving throw. On a success they avoid getting covered in the ink. On a fail they are covered in ink, take 1d6 poison, and must take 1 full round to remove it.
- On Fire. When the ink is within 5 ft of a fire source it ignites causing 2d6 Fire damage for 1d4 rounds. The ink can no longer be removed until it burns away.
- After the ink is burned away, the target is on fire and may normally put the fire out with an action
- On Fire. When the ink is within 5 ft of a fire source it ignites causing 2d6 Fire damage for 1d4 rounds. The ink can no longer be removed until it burns away.
Soul Absorption. When a creature dies near a Chitter. The Chitter passively devours the soul. The next round the Chitter starts to turn inky black. The inky black is highly flammable and sticky.
Claw Scythe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Description
A four legged spider like creature that creates a chitter sound as it walks. A hard carapace covers its body and each leg has 4 ft long scythe like legs. Four beady orange eyes and small mouth. They normally travel in groups of four around a nest. The nest can have any number of Chitters supporting a Queen Chitter.
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