Medium Humanoid, Any Alignment
Armor Class 16 (Iron Breastplate, Helmet, Greaves, Shield)
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
11 (+0)
Senses Passive Perception 12
Languages Atlantean
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Crystal Necklace. The Atlantean wears a small blue energy crystal on a necklace. While wearing the crystal, the Atlantean can breathe underwater, and ages more slowly.

Raise the Alarm!  If the soldier is guarding an area, it can use a bonus action to raise the alarm. By shouting or ringing a bell, the alarm brings an additional 3 soldiers every two rounds.

Shield Wall Circle. If the soldier has at least six allies next to each other, they can use an action to form a shield wall circle. The shield wall has an AC of 20. Soldiers can still make sword attacks while being in the shield wall.

Pack Tactics. The soldier has advantage on attack rolls against a creature if at least one of the soldier's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Atlantean makes two energy trident attacks.

Energy Trident. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, plus 2d4 force damage.

ShortBow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. The Atlantean carries a quiver with 20 arrows. The Atlantean has to put his shield on his back to use the bow. Moving the large shield takes an action. Without the shield, the Atlantean's AC is 15.

Crystal Heal (Recharges after a Short Rest). The Atlantean can heal 2d8 of its HP by activating the blue energy crystal necklace.

Description

The powerful and advanced city of Atlantis is guarded by an army of soldiers that patrol its borders and man its navy. They wield iron tridents with a blue energy crystal inserted into the centre, giving their attacks extra magical damage. Soldiers of Atlantis cover their bodies in bright blue warpaint in geometric patterns, and wear polished iron armor that is also highly decorated according to rank. Atlanteans also wear a small blue energy crystal on a necklace, which has healing, water breathing, and age slowing properties. When the crystal necklace is activated, an Atlantean's warpaint will glow blue. Atlantis is an advanced and powerful ancient civilisation, which possess magical flying stone vehicles in the shape of fish, which are powered by mythallar crystals. High ranking soldiers of Atlantis can sometimes be seen riding these flying vehicles on patrol or in combat. Atlanteans are air breathing humans, but increasingly live in underwater settlements with the assistance of their advanced magic.

Previous Versions

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Habitat: Coastal

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