Large Undead, Neutral Evil
Armor Class 13
Hit Points 120 (16d10 + 32)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
17 (+3)
CHA
18 (+4)
Skills Perception +7, Stealth +11
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 17
Languages -- Only languages it knew in life
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Incorporeal Movement. The shade can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Shadow Stealth. While in dim light or darkness, the shade can take the Hide  action as a bonus action.

Sunlight Sensitivity. While in sunlight, the shade has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The shade makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage, and the target must succeed on a DC 16 Wisdom saving throw or be frightened of the shade until the end of the target’s next turn.

Lashing Shadows (Recharge 5–6). Each creature within 60 feet of the shade, except other undead, must succeed on a DC 16 Dexterity saving throw or take 27 (6d8) necrotic damage.

Description

A shade is formed when many people died in quick succession on a battlefield. Driven by malice and hatred for the living, they kill all who come near.

Habitat: UnderdarkUrban

fauxslayer517

Comments

Posts Quoted:
Reply
Clear All Quotes