Spell Turning. Any time the champion skeleton is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the champion skeleton is unaffected. On a 6, the champion skeleton is unaffected, and the effect is reflected back at the caster as though it originated from the champion skeleton, turning the caster into the target.
Reanimation. When the champion skeleton is reduced to 0 hit points, it collapses into a pile of bones. The champion skeleton regains all of its hit points 2d4 rounds later. It does this three times, or until a dispel magic is cast on the pile of bones
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage.
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