Armor Class
15
(leather armor)
Hit Points
18
(1d6 + 2)
Speed
10 ft., Swim 5 ft. BAD SWIMMERS!
STR
3
(-4)
DEX
18
(+4)
CON
10
(+0)
INT
14
(+2)
WIS
10
(+0)
CHA
11
(+0)
Skills
Perception +3
Senses
Passive Perception 13
Languages
Common, Elvish
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Description
Always travels in groups of 5 to 20. They don't really care about each other, they just care about there masters.