Huge Monstrosity, Neutral
Armor Class 21 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 30 ft., Burrow 20 ft.
STR
24 (+7)
DEX
13 (+1)
CON
21 (+5)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +14, CON +12, WIS +7
Damage Resistances Poison
Damage Immunities Acid, Cold, Fire
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 19
Languages --
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Super Heated body-the creature who hit it within 5ft of it take 4d8 fire damage or when a creature hit it with a melee attack  they take 8d4 fire

Fire Fueled-when the Remorhaz takes fire damage it gain it in temp Hp, After it gain the Temp Hp it becomes immune to all damage from the outside 

Explosive AnatomyIt explodes 6 seconds after it is dropped to zero in a 60ft ball of fire dealing 10d6 fire damage dc 10 dex save 

Actions

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.

Swallow. The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns.

If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Regurgitate (30ft/90ft)+12, 5d10+14
On a hit the remorhaz shoots a swallowed creature at another creature, both taking the damage of the attack.

Reactions

Burrow-The remorhaz can burrow it speed and hide as a free action, this movement doesn’t trigger opportunity attacks

Boiling Blood-When the remorhaz reaches half health it can shoot a burst of fire out in a 30ft area 8d6+24 dex save dc 10

Legendary Actions

Legendary actions (1x)

1x Regurgitate

1x flame bealtch- 30ft cone of fire breath 5d8

Habitat: Arctic

Gold_leader

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