Archery. The arbalest adds a +2 to all ranged attack rolls (included in the Arbalest's statblock).
Devastating Aim. As a bonus action, the arbalest can add an extra 2D10 damage to the next ranged weapon attack they make.
Suppressive Fire. The arbalest chooses a point within 100 ft. of them. All creatures within an 10 ft. radius of that point must succeed on a DC 16 dexterity saving throw, taking 12 (2D6 + 5) piercing damage and have disadvantage on their next attack roll, or half damage and no other effects on a successful save.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 5) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +10 to hit, range 200/800 ft., 1 target. Hit: 10 (1d10 + 5) piercing damage.
Battlefield Triage (3/day). The arbalest chooses one creature within 5 ft. of them. The creature regains 1D6 + 7 hitpoints and ends the poisoned condition on it.
Description
Arbalests are expert sharpshooters who specialize in the art of warfare. Arbalests are rarely seen on the battlefield, with the only proof of their presence being the arrows that rain from the sky onto their enemies.
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