Large Undead (Devil), Chaotic Evil
Armor Class 17 (armor scraps)
Hit Points 46 (2d12 + 4)
Speed 50 ft.
STR
22 (+6)
DEX
14 (+2)
CON
17 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
15 (+2)
Skills Athletics +6, Intimidation +7
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

A seven foot monstrosity of bone and steel. They hat water, and they are always accompanied by a swarm of Flameskulls. Holy Water can ward them off. But it is unknown how to kill them.

Actions

Morningstar . Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 4) bludgeoning  damage.

Beserking. Special melee Attack: +6 to hit, range 15ft., one target. Hit: 5 (4d8 + 6) bludgeonig damage.

Reactions

Has quick reactions. Roll 1d20 for chance of dodging 10 or higher succeeds  

Legendary Actions

Is currently statused as immortal 

Lair and Lair Actions

Large cave in the mountains 

Habitat: Urban

Taurosbattleaxe

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