Armor Class
17
(armor scraps)
Hit Points
46
(2d12 + 4)
Speed
50 ft.
STR
22
(+6)
DEX
14
(+2)
CON
17
(+3)
INT
12
(+1)
WIS
12
(+1)
CHA
15
(+2)
Skills
Athletics +6, Intimidation +7
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
A seven foot monstrosity of bone and steel. They hat water, and they are always accompanied by a swarm of Flameskulls. Holy Water can ward them off. But it is unknown how to kill them.
Actions
Morningstar . Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 4) bludgeoning damage.
Beserking. Special melee Attack: +6 to hit, range 15ft., one target. Hit: 5 (4d8 + 6) bludgeonig damage.
Reactions
Has quick reactions. Roll 1d20 for chance of dodging 10 or higher succeeds
Legendary Actions
Is currently statused as immortal
Lair and Lair Actions
Large cave in the mountains
Comments