Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
Destroy Conjurations. Creatures created from conjuration spells such as conjure animals are vulnerable to damage dealt by the roc.
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.
Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.
Teleport. The roc teleports to a spot it can see within 60 ft. of it. If the spot is occupied by an unwilling creature it must succeed on a DC 16 Constitution saving throw or switch locations with the roc.
Transported Escape. In response to taking damage, the roc teleports up to 90 feet to an unoccupied space it can see.
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