Medium Humanoid (Orc), Lawful Evil
Armor Class 17 Unarmored (shield)
Hit Points 60 (6d8)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +6, WIS +3
Skills Athletics +6, Intimidation +6
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 13
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Paragon Fortitude. The creature has TWO pools of hit points, each of which is tracked separately. All damage and healing must be completely applied to only one pool. When a pool is reduced to zero, all ongoing conditions and effects affecting the creature end and replace Brughor the Cold Cunning with Brughor Rage Incarnate. Once a pool is reduced to zero, that pool cannot receive any healing until after a long rest. If all hit of the point pools are reduced to zero, the creature is killed.

Paragon Fury. The creature may take one additional turn in each round of combat for each of its hit point pools that have been reduced to zero. The creature determines initiative normally for its first turn, though it gains advantage on the roll. Each subsequent turn the creature gains is inserted immediately after any one PC’s turn in the initiative order.

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Combat Maneuvers. When Brughor lands an attack, he may add one of the following benefits once per turn.

  • Trip- Add 1d6 to the attack's damage roll. Brughor makes an athletics check contested by the target's Athletics or Acrobatics check. If Brughor wins, they target is knocked prone.
  • Push- Add 1d6 to the attack's damage roll. Brughor makes an athletics check contested by the target's Athletics or Acrobatics check. If Brughor wins, they target is knocked back 15ft.
  • Bleed-- Add 1d6 to the attack's damage roll. The target must pass a DC13 Constitution saving throw or start to bleed, taking 1d4 at the start of each of it's turns. Use of a healers kit or any healing stops the bleeding.
  • Grapple- Brughor makes an athletics check contested by the target's Athletics or Acrobatics check. If Brughor wins, the target becomes grappled.
Actions

Multiattack. Bruhgor makes two attacks.

Hunting Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Knife Toss. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Choke out. Melee  Attack: If Brughor has a target grappled, he may spend an action to attempt to knock out the target, applying the sleep condition if the target fails a DC10 Con save.

 

Reactions

Riposte. When an enemy misses Brughor in melee range, he may use his reaction to make a weapon attack.

Parry. When Brughor takes damage, he may use his reaction to roll 1d10 to reduce the incoming damage by that much.

Monster Tags: Orc

Zavtacular