Medium Humanoid (Elf), Chaotic Neutral
Armor Class 15 Leather armor
Hit Points 43 (6d8 + 12)
Speed 35 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws CON +5, WIS +6
Skills Animal Handling +4, Medicine +5, Nature +4, Perception +5
Senses Darkvision, Passive Perception 16
Languages Common, Druidic, Elvish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen senses. You have proficiency in the Perception skill

Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Spellcasting. Arannis is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, + 6 to hit with spell attacks). Arannis has following spells prepared:
Cantrips (at will): Guidance, Mending, Resistance, Poison Spray, Thorn Whip 
1st level (4 slots): Cure Wounds, Animal Friendship, Charm Person, Healing Word 
2nd level (3 slots): Enchance Ability, Lesser Restoration, Protection from Poison
3rd level (3 slots): Dispel Magic, Protection from Energy, Water Breathing

Actions

Multi-attack. Arannis attacks twice each round. Using his short sword with each attack.

Short Sword + 1 to hit. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. 

Spell attack. Arannis casts a spell from the spellcasting list. His spell DC save is 14 and his + to hit is 6 with spell attacks.

Potion of Healing. Arannis have two potions of Healing on his person (2d4 + 2). He may spend an action to interact with one of them.

Reactions

Attack of Oppurtunity. Arannis may use his reaction to attack a creature that moves out of his reach.

Description

Arannis is a 120 year old elf. He is trained within spellcasting. He was once supposed to be a Druid, but left the Circle behind after some gruesome events. His father was a high devotee within the Circle. He ended up sacrificing his mother to the God the circle worshipped. This sent Arannis into a huge depression, making him leave the circle and his father behind, before he turned into adulthood.

Arannis spent the next 70 years leaving off crumbs and learning new powers. When he turned a 100 years old, he returned to the city where his father was, only to kill him and make him pay for what he had done. 

After killing his father, Arannis felt nothing. The revenge he had spent alot of time planning, gave him nothing. He therefore turned to a Brotherhood called Brotherhood of the Godless. Having left his Gods, parents and childhood behind, Arannis saw no better alternative then to lend his supportive powers to anyone who was willing to pay.

LOOKS:
Arannis is a skinny tall, pale skinned elf. He has a regular leather armor and a slightly nicer looking short sword hanging on his right hip. He is left-handed, and carries a brown looking glove only on the left hand. He has long blonde hair and very sharp ears.His eyes are crystal blue. 

PrezWaste