Large Monstrosity, Unaligned
Armor Class 14 Natural Armor
Hit Points 250 (38d12 + 27)
Speed 30 ft., Burrow 20 ft.
STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws CON +8
Damage Vulnerabilities Cold, Fire
Condition Immunities Restrained
Senses Passive Perception 9
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Mud Coat.  While covered in mud, the Barroth's AC increases by 2.  The mud can be destroyed (70 hit points; AC 12), but will fall off naturally after 3 turns.

Actions

Multiattack.  The Barroth makes two attacks; one with its headbutt and one with its tail.

Headbutt.  Melee Weapon Attack: +5 to hit, reach 5 feet, one target.  Hit: 20 (4d6+6) bludgeoning damage.

Tail.  Melee Weapon Attack: +5 to hit, reach 5 feet, one target.  Hit: 20 (4d6+6) bludgeoning damage.  If the Barroth is covered in mud, this attack deals 3 more damage.

Stomp.  Melee Weapon Attack: +5 to hit, reach 5 feet, one target.  Hit: 21 (4d6+7) bludgeoning damage, and the target falls prone.

Mud Spew.  Ranged Weapon Attack: +5 to hit, range 45/90 feet, one target.  Hit: 18 (3d6+3) bludgeoning damage, and the target becomes covered in mud.  For the next three turns, all terrain becomes difficult terrain.

Description

Barroth is a large, bipedal monster characteristic of the Brute Wyvern class. It is noted for the large crown structure atop its skull, which houses its nostrils. Its body is covered in rigid plates that help protect it from the harsh desert environment. Barroth possesses a pair of small red eyes and a mouthful with numerous long, peg-shaped teeth. 

Gay_For_Thrawn420

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