Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
- Crimson colored eyes with no iris.
- low-hanging neck, roughly two feet long.
- long haired black overcoat.
- quadrupedal but can walk on hind legs bipedially in an attempt to mimic the height of what it has consumed.
- Has three toes on the forelegs which are used to walk on with retractable claws. also has two fully retractable spur talons that rest to the side of the foot/paw, which only detract when the creature swipes at its prey. its hind legs are roughly eight inches in diameter and have five splaying toes with a single palm like pad in the center.
- Body of roughly nine feet long when fully stretched out. but it commonly hunches making its haunches tower above its head.
- face is commonly described as being a scrunched cat like face with extremely unsettling human like eyes.
- its teeth are arranged into an unsettling jagged smile while being serrated in a backward motion making them ideal for tearing the flesh from bone. these teeth are hidden behind a maw and lips that are similar to that of a dog.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Mar 23, 2021I think you forgot the actions and the everything else