Large Fiend, Neutral Evil
Armor Class 12 natural armor
Hit Points 90 (8d8)
Speed 35 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws INT +2
Skills Stealth +2, Survival +5
Damage Vulnerabilities Psychic
Damage Resistances Necrotic, Poison
Condition Immunities Blinded, Poisoned
Senses Darkvision, Passive Perception 12
Languages Abyssal Rarely spoken outside of their own kind communicating with eachother., All Technically the Alzabo can speak any language that its prey knew in its life after consuming said prey. However, this lasts only for a single day.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

  • Crimson colored eyes with no iris.
  • low-hanging neck, roughly two feet long.
  • long haired black overcoat.
  • quadrupedal but can walk on hind legs bipedially in an attempt to mimic the height of what it has consumed.
  • Has three toes on the forelegs which are used to walk on with retractable claws. also has two fully retractable spur talons that rest to the side of the foot/paw, which only detract when the creature swipes at its prey. its hind legs are roughly eight inches in diameter and have five splaying toes with a single palm like pad in the center.
  • Body of roughly nine feet long when fully stretched out. but it commonly hunches making its haunches tower above its head.
  • face is commonly described as being a scrunched cat like face with extremely unsettling human like eyes.
  • its teeth are arranged into an unsettling jagged smile while being serrated in a backward motion making them ideal for tearing the flesh from bone. these teeth are hidden behind a maw and lips that are similar to that of a dog.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Misc Creaturefiend

Habitat: ForestMountainUnderdark

OMFG_COOKIES

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