Gargantuan Beast, Unaligned
Armor Class 18 Natural Armor
Hit Points 102 (5d20 + 50)
Speed 50 ft.
STR
26 (+8)
DEX
6 (-2)
CON
30 (+10)
INT
1 (-5)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws STR +12, CON +14
Skills Athletics +12, Perception +5
Damage Vulnerabilities Psychic
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Bludgeoning
Senses Tremorsense 120, Passive Perception 15
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Haste. Craterhoof Behemoth gets an additional +4 bonus to initiative rolls.

Actions

Multiattack. The Craterhoof Behemoth makes 3 hoof attacks or 2 tusk attacks.

Hoof. Melee Weapon Attack: +12 to hit, reach 20 ft., 1 target. Hit: 18 (3d6 + 8) Bludgeoning damage. If the target is prone the Hoof attacks deals an extra 3 (1d6) damage.

Tusk. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 23 (10d4 + 8) Bludgeoning damage. On a hit the target must succeed on a DC 20  Strength saving throw or get knocked prone.

Reactions

Bolster Damage. When the Craterhoof Behemoth deals damage to another creature, it can use its reaction to roll max on the damage dice rather than rolling.

Bolster Defense. When the Craterhoof Behemoth becomes hit by an attack, it can use its reaction to take the minimum amount of damage rather than that creature rolling.

Habitat: Forest

Holdini_The_Genie001

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