Haste. Craterhoof Behemoth gets an additional +4 bonus to initiative rolls.
Multiattack. The Craterhoof Behemoth makes 3 hoof attacks or 2 tusk attacks.
Hoof. Melee Weapon Attack: +12 to hit, reach 20 ft., 1 target. Hit: 18 (3d6 + 8) Bludgeoning damage. If the target is prone the Hoof attacks deals an extra 3 (1d6) damage.
Tusk. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 23 (10d4 + 8) Bludgeoning damage. On a hit the target must succeed on a DC 20 Strength saving throw or get knocked prone.
Bolster Damage. When the Craterhoof Behemoth deals damage to another creature, it can use its reaction to roll max on the damage dice rather than rolling.
Bolster Defense. When the Craterhoof Behemoth becomes hit by an attack, it can use its reaction to take the minimum amount of damage rather than that creature rolling.
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