Walker's Grace. The Walker's speed cannot be reduced by any spells, features, or conditions. It can still be effected by such things if they have other effects. It can walk on any surface, even sheer surfaces and liquids, as long as it ends its turn on solid ground.
No Barriers Can Stop Me. The Walker can pass through objects and creatures without taking any penalties. If it ends its turn while inside an object or creature, it takes 1d10 force damage. Anything it is wearing or carrying is also able to pass through objects and creatures.
Multiattack. The Walker can make two melee attacks using its Attack action. One of these attacks must be its Jaunting Fist.
Jaunting Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d4 + 5) bludgeoning damage.
Misty Form (1/Day). The Walker can turn intangible, gaining the following effects for 1 minute:
- It takes no damage as a result of ending its turn inside a creature or object.
- It has advantage on checks made to initiate and maintain a grapple.
- It can allow creatures touching it or grappled by it to pass through objects and creature. If the creature ends it turn while inside a creature or object, it takes 2d10 force damage.
- It has resistance against bludgeoning, piercing, and slashing damage from nonmagical attacks.
Description
Walkers are a group of Unseelie Fey who simply walk, not bothering to help others or to perform pranks. They may sometimes form small groups in order to accomplish certain tasks, but they prefer to be solitary. If you manage to anger one, they will chase you down, wherever you may go, able to effortlessly pass through walls and trees in order to catch you and make you pay.
Walkers and Other Unseelie Fey. Walkers are quite different when it comes to the usually malicious Unseelie Fey. They do not seek to harm or help others, instead watching out for only themselves. Though they are Unseelie Fey, they are on neutral terms with Seelie Fey. They are still classified as such due to their origins. Walkers originate from a sinister curse laid out by a powerful green hag. This hag sought to corrupt a group of children, by forcing them to forever walk. The children grew to adults, but their spirits were still in tact. They went to the hag, and kicked her to death. They then had their own children, which became this new race. This occurred over 500,000 years ago.
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