Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Control. if the spider succeeds on a DC 12 +5 Stealth roll the spider crawls onto a player bites the back of their neck (non damaging) and takes control of the player. The player goes blind and loses control of their body but feels everything they are doing. on the victims turn they can attempt a DC 13 Constitution save to remove the spider and regain control
Description
Smaller than a giant spider, a corruption spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.