Multiattack. Blastoise makes three bite or watergun attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., # target. Hit: 20 (3d10 + 4) piercing damage.
Watergun. RangedWeapon Attack: +8 to hit, range 60/120 ft., 1 target. Hit: 20 (3d10 + 4) cold damage and the target must make a DC 16 Strength saving throw or be pushed back 10 feet.
Hydro Pump (Recharge 5-6). Blasoise shoots out a stream of pressurized water in a 60-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 42 (12d6) cold damage on a failed save, or half as much damage on a successful one. If the target fails the saving throw, they are pushed back 15 feet and knocked prone.
Withdraw. Blastoise adds 3 to its AC against one melee attack that would hit it. To do so, Blastoise must see the attacker.
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