Armor Class
16
Hit Points
1
(1d4 - 1)
Speed
35 ft., swim 40 ft.
STR
6
(-2)
DEX
22
(+6)
CON
9
(-1)
INT
6
(-2)
WIS
15
(+2)
CHA
5
(-3)
Saving Throws
DEX +8
Skills
Perception +4, Sleight of Hand +10, Stealth +8
Senses
Passive Perception 14
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Keen Hearing and Smell. The otter has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Kleptopmania. If the otter damages a creature, the otter can use its bonus action to make a sleight of hand check vs the targets passive perception. On a success the otter steals the targets coin purse (or jems) and can move up to 30 feet without provoking attacks of opportunity.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
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