Armor Class 16
Hit Points 1 (1d4 - 1)
Speed 35 ft., swim 40 ft.
STR
6 (-2)
DEX
22 (+6)
CON
9 (-1)
INT
6 (-2)
WIS
15 (+2)
CHA
5 (-3)
Saving Throws DEX +8
Skills Perception +4, Sleight of Hand +10, Stealth +8
Senses Passive Perception 14
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2

Keen Hearing and Smell. The otter has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Kleptopmania. If the otter damages a creature, the otter can use its bonus action to make a sleight of hand check vs the targets passive perception. On a success the otter steals the targets coin purse (or jems) and can move up to 30 feet without provoking attacks of opportunity.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Monster Tags: Misc Creature

stew1416

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