Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Con or take 1d8 poison damage and then become poisoned for 1d4 hours.
Quills. Ranged Weapon Attack: +5 to hit, range 20 ft radius. Hit: 14 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 16 Dex save or take an extra 1d4 necrotic damage
Description
A dark black fur coat, that is so thick it hides the large dark purple quills that are littered all over their back. They have large mouths that stretch to the back of their head, showing their small sharp teeth until their canines. Their canines are large and have hidden venom in them to poison their enemies. They have bright yellow
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