Small Beast, Neutral
Armor Class 13 natural armor
Hit Points 18 (3d6 + 3)
Speed 10 ft., Fly 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +5, CON +3, WIS +4
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 14
Languages Common Understands the languages you speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Flyby. The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach

Primal Rebirth. If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.

Ready Companion. As a bonus action, you can command the beast to make its Talon attack or to Hide.

Actions

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 slashing damage.

Description

While wandering the wilds, a ranger encounters many sorts of animals, some of which the ranger might befriend. This friendship can arise from successful use of the Animal Handling skill or the animal friendship spell. If the resulting bond is strong enough, the animal might join the ranger on adventures.

Monster Tags: beast companion

Habitat: CoastalForestGrasslandHillMountain

Toastr

Comments

Posts Quoted:
Reply
Clear All Quotes