Medium Elemental, Neutral Good
Armor Class 14 (natural armor)
Hit Points 41 (7d8 + 10)
Speed 40 ft.
STR
16 (+3)
DEX
19 (+4)
CON
17 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +6
Skills Perception +5, Stealth +6
Damage Immunities Fire
Senses Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2

Companion. Zirda can only be bonded with a character who has at least one (non-spell slot) ability that only recharges from a long rest (ex. the sorcerer's sorcery points, or the fighters indomintable ability).

Heated Body. A creature that touches Zirda or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Keen Hearing and Smell. Zirda has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. Zirda makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Restore (1/day). If Zirda is within 60 ft. of their companion, Zirda restores all uses of one of their companions abilities.

Previous Versions

Name Date Modified Views Adds Version Actions
6/25/2020 9:22:28 AM
2
1
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Coming Soon

Environment: GrasslandMountain

stew1416

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