Companion. Zirda can only be bonded with a character who has at least one (non-spell slot) ability that only recharges from a long rest (ex. the sorcerer's sorcery points, or the fighters indomintable ability).
Heated Body. A creature that touches Zirda or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
Keen Hearing and Smell. Zirda has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. Zirda makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Restore (1/day). If Zirda is within 60 ft. of their companion, Zirda restores all uses of one of their companions abilities.
Previous Versions
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6/25/2020 9:22:28 AM
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Coming Soon
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If it is Radiant why doesn't it do like a Sunbeam