Huge Humanoid, Neutral Evil
Armor Class 19 Natural Armor
Hit Points 260 (20d12 + 20)
Speed
STR
17 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
22 (+6)
WIS
22 (+6)
CHA
22 (+6)
Saving Throws INT +9, WIS +9
Damage Vulnerabilities Radiant
Damage Resistances Psychic
Damage Immunities Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Prone
Senses Passive Perception 18
Languages Every language
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. Alastair is a 20-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). Alastair has following Wizard spells prepared:
Cantrips (at will): Chill touch, Mage HandRay of FrostShocking GraspToll The Dead
1st level (8 slots): Charm Person, False LifeMagic MissileRay of SicknessCause Fear
2nd level (6 slots): Blindnes/DeafnessCrown of MadnessDarknessLevitateMisty Step, Hold PersonMind Spike
3rd level (4 slots): Animate DeadFearMajor ImageSlow, Feign DeathVampric TouchEnemies AboundLife Transference 
4th level (4 slots): Confusion, Greater InvisibilityHallucinatory TerrainPhantasmal Killer  
5th level (2 slots): ScryingMisleadDream, Geas

Actions

Cane Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 5) piercing damage. 
Strings. Melee Weapon Attack: +8 to hit, reach 20 ft., five targets. Hit: 12 (1d12 per string +5) slashing, necrotic damage.

Reactions

The Show Must Go On. If a player were to go unconscious Alastair can bring them back at any HP.

Legendary Actions

Alastair is very powerful and can even manipulate his own form.

Puppeteer (Costs 1 Action). Alastair becomes ghost like, growing huge, and losing his lower half. In this form Alastair takes no damage, instead the damage is halved and distributed to all of his puppets.   
Puppets. Alastair can create dark reflections of recently deceased people and previous characters your players have swapped from.

 

Description

Alastair (Ringleader) is a tall slender man wearing a top hat and ringleaders clothing.

Lair and Lair Actions

Alastair manipulates the circus to the disadvantages of the players.

The World Goes Round. Alastair rapidly spins the tent, any creature that moves other than Alastair and his performers have to make a DC 10 constitution saving through or suffer the effects of Restrained.   
Performers. Alastair can summon 1d4 of any undead monster.

Previous Versions

Name Date Modified Views Adds Version Actions
7/11/2020 9:15:58 PM
32
5
5e
Coming Soon
JustaPenguin

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