Small unknown, Any Lawful Alignment
Armor Class 15 Natural
Hit Points 10 (2d6 + 2)
Speed 10 ft., Has small bat wings , Walk 30 ft.
STR
12 (+1)
DEX
30 (+10)
CON
10 (+0)
INT
4 (-3)
WIS
4 (-3)
CHA
18 (+4)
Saving Throws DEX +19, CHA +13
Skills Persuasion +10, Stealth +25
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Blindsight, Truesight, Passive Perception 20
Languages All can't talk only understand
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [charisma] (spell save DC #23). The bat sheep has followingspells prepared:
Cantrips (at will): friends
1st level (# slots): charm person

2nd level clam emotions

Actions

Sure-Footed. The sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Topple. If the bat sheep runs at creature for 10 ft or more and knocks it prone

 

Reactions

Cower. when the bat sheep is attacked it can cower in fear forcing the attacker to make a charisma saving throw or have to change target or not attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action tail wag (Costs # 1). wags tail and giving disadvantage to all who see it on charisma saving throws.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillMountainUrban

Joezon

Comments

Posts Quoted:
Reply
Clear All Quotes